Dixinmouf, and some twitter-related nonsense.

I worked as a concept artist on a couple of video game projects for small companies. Not one of the games ever made it passed the drawing board, which kinda put me off the entire concept-artist thing; that and the fact that everybody still wanted the same ghosts and goblins they’ve seen a thousand times before.

However, there’s still a whole slew of really creative designers working out there in the video games industry. Although the big-name companies seem to be fairly limited, thanks to Steam it’s possible to get access to a whole host of indie games cheaply and easily; and that’s just a small portion of the newly revived market of independent developers. There’s some pretty interesting stuff out there, and it’s really helped to reignite my interest.

This has lead me to Dixinmouf, the 2d side-scroller I’m going to try and get up and working. Unlike my previous entanglements in the games industry though, I’ll be attempting this on my own. This depends on a lot of things; having enough time, actually being able to turn a pen and ink drawing into a sprite, and the most important part is teaching myself how to code. Anything involving language or numbers just leaves me flapping around wildly, like a cow that’s been pushed into the deep end of a swimming pool, but given the amount of tutorials available online, maybe I’ll be able to work it out.

I’ve never even tried to animate anything before, so I’ve got no idea what images all look like stuck together. I threw together the title screen I imagined it’d have, just to give me some idea what I could do.

I’ve also vowed to actually use Twitter again. I signed up to that thing ages ago, made three posts, and never returned. This time I’m going to make it work.  http://twitter.com/phawken

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